is a simple web-based, free and open-source visual novel editor that can be used in a web browser. It is written in JavaScript without using any third party libraries and thus does not require additional software installation. The engine uses standard HTML5 document elements such as div and img. This allows the use of any media format supported by browsers including vector graphics svg, gif animations and css styles.
The editor is designed to create interactive fiction, graphic or kinetic novels without knowledge of programming languages. It uses a drag and drop interface for scene editing and to make interfaces. The story script is displayed as a flowchart node with all plot elements and branches. This makes it easier to navigate and helps you create a great story with many plot options.
The editor is available as a standalone application for Android devices and desktops. All versions are fully compatible with each other and have the same interface.
free and open-source web-based application for creating and editing images consisting of text characters and hieroglyphs (ASCII graphics / Shift_JIS art / Kaomoji and many others).
The editor has basic functionality and an interface similar to most popular graphic editors for more convenient use. You can use drag and drop to open a file. The usual txt file format is used to load and save data, which ensures full compatibility with other text editors.
If you open a bitmap in the editor, it will be displayed on the background of the canvas and can be used as a template or example to redraw the image into text symbols.
You can convert a bitmap image to text format by specifying the size and symbols palette, from the symbol for the darkest color to the symbol for the lightest color. Thus, you have complete control over the conversion process to get the most suitable result.
Using the built-in symbol table, you can get all the available symbols of a font in the selected range and use them to create your own symbol palette. You can specify a symbol to draw without using the palette, but using the keyboard, including using keyboard shortcuts for special symbols. Optionally, you can load multiple fonts from .ttf, .woff and .woff2 files and use them instead of the default font.
A simple implementation of the classic mini-game Fifteen Sliding Puzzle, using HTML DOM document elements and without using Canvas or third party libraries.
When mixing a picture, random replacement of slots is not used, only natural mixing by moving a free slot, thanks to this, an error is excluded, due to which the puzzle may not be assembled.
By solving the puzzle, you can move several blocks in a column and a row in one move. You can set controls for the GamePad and keyboard.
The engine code is very flexible for modifications, has many settings and can be integrated into any web page or web app.